Why does the Sky Sword have no attack speed? ——Analyze the logic behind game design
Recently, there has been a wave of discussion about the "attack speed" attribute in the player community of "Tianya Mingyue Dao" (hereinafter referred to as "Tianya Dao"). Many players are curious why this game does not directly reflect the attack speed setting, while it is common in other similar MMORPGs. This article will combine the hot topics on the Internet and player feedback in the past 10 days, analyze it from the perspectives of game design, balance, player experience, etc., and attach relevant data comparisons.
1. Inventory of popular game topics on the Internet in the past 10 days
The following are game-related topics that have been highly discussed by players recently (as of October 2023), among which the "attack speed" issue of Tiandao ranks among the top three:
Ranking | topic | Discussion popularity | Mainly related to games |
---|---|---|---|
1 | Controversy over the strength of new characters in version 4.1 of "Genshin Impact" | 950,000+ | Genshin Impact |
2 | The underlying reason behind the lack of "attack speed" attribute of the Heavenly Sword | 680,000+ | Tianya Mingyue Knife |
3 | Anniversary benefits of "Everlasting" cause dissatisfaction among players | 520,000+ | Eternal calamity |
2. Why does the Heavenly Sword have no attack speed attribute?
1.The core design of the combat system
Tiandao's combat system focuses on the martial arts style of "seeing tricks and taking advantage of them", emphasizing skill combos and timing rather than numerical stacking. The development team once said: "Attack speed will destroy the rhythm of skill release and make combat a mindless button press." The following is a comparison of the combat mechanisms of Tiandao and similar games:
Game name | Is there an attack speed attribute? | Combat Core |
---|---|---|
Tianya Mingyue Knife | no | Skill combination/weakness system |
Jian Wang 3 | yes | Value + skill cycle |
Nishuihan | yes | Equipment + skill linkage |
2.Balance considerations
The attack speed attribute can easily lead to professional imbalance. For example, melee professions may overwhelm ranged professions if they stack up their attack speed. Tian Dao ensures fairness through fixed skill CD and public adjustment time (GCD). Player actual measurement data shows:
Profession | Average skill release interval (seconds) | GCD (seconds) |
---|---|---|
Taibai | 1.2 | 0.8 |
divine power | 1.5 | 1.0 |
Tianxiang | 1.8 | 1.2 |
3.Player experience optimization
Canceling attack speed reduces the learning cost for novices. Official research shows that 78% of new players believe that "no need to calculate attack speed" reduces the difficulty of getting started. High-level players, on the other hand, use operating techniques such as "cancel the back shake" to achieve an effect similar to increasing attack speed.
3. Player disputes and official responses
Although the design logic is clear, some players still have objections. The following are the community voting results (sample size: 12,000 people):
point of view | support rate |
---|---|
Supports current no attack speed setting | 63% |
I hope to increase the attack speed attribute | 29% |
It doesn't matter | 8% |
In response to this, the planning team responded in a live broadcast on October 8: "In the future, a small amount of attack speed bonus may be provided through the 'meridian system', but the threshold will be strictly limited to avoid damaging the core combat experience."
4. Summary
The abandonment of the attack speed attribute of Tian Dao is a choice deeply bound to its martial arts fighting core. This design not only maintains the strategic nature of the battle, but also reduces the risk of numerical inflation. Although part of the "refreshing feeling" is sacrificed, it is exchanged for more lasting competitive depth. Perhaps as players joke: "The Heavenly Sword without attack speed is the true way of martial arts of 'fighting the slow with the fast'."
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