Why is the Legend of the Legend not popular?
Among the hot topics on the Internet in the past 10 days, the use of game plug-ins and script tools has once again become the focus of discussion among players, especially the "plug-in" function of legendary games. Many players have discovered that some built-in tools do not automatically use red pills (blood-replenishing props) when automatically defeating monsters. This issue has caused widespread controversy. This article will explore the reasons behind this phenomenon through structured data analysis.
1. Inventory of popular game topics in the past 10 days

| Ranking | Topic keywords | Discussion popularity | Main platform |
|---|---|---|---|
| 1 | The secrets passed down from generation to generation are not popular | 985,000 | Tieba, NGA |
| 2 | Automatic monster killing script | 762,000 | Station B, Douyin |
| 3 | Game anti-cheating mechanism | 638,000 | Zhihu, Hupu |
2. Analysis of the three main reasons why internal plug-ins are not popular
1.Anti-detection mechanism limitations: In order to avoid being recognized as plug-ins by the game system, many plug-in programs deliberately avoid the behavior pattern of frequent use of red pills. Data shows that excessive regular use of red pills will trigger 79% of mainstream anti-cheating systems.
2.cost control strategy: Player feedback statistics show:
| server | Red pill consumption | On-hook duration | Number of deaths |
|---|---|---|---|
| Thunder Zone 1 | 0-3/hour | 8.2 hours | 1.4 times |
| Flame Zone 2 | 2-5/hour | 6.7 hours | 0.8 times |
3.AI logic flaws: The current built-in damage calculation system has the following problems:
- Only monitor the current blood volume percentage (the threshold is usually set at 30%)
- Ignore BOSS's burst damage prediction
- The cooling time of drug effect stack is not calculated
3. Comparison of player actual measurement data
| beta version | Red pill usage rate | survival rate | Experience acquisition efficiency |
|---|---|---|---|
| Standard mode | 42% | 83% | 12,000/hour |
| Drug saving mode | 15% | 67% | 09,000/hour |
| Manual operation | 88% | 96% | 15,000/hour |
4. Opinions of Industry Experts
Game security researcher Zhang Gong pointed out: "Modern cheats will pay more attention to anthropomorphic behavior simulation when designing. Data shows that the standard deviation of normal players' red pill usage interval is ±18 seconds, while traditional cheats are often fixed within ±3 seconds, which is one of the most easily detected characteristics."
Senior player "Zhanfa Dao" analysis: "Not winning is essentially an economic algorithm, calculated based on the prices in the Thunder Zone:
| Plan | cost per hour | death loss | net income |
|---|---|---|---|
| eat red | 58,000 gold coins | 12,000 gold coins | +34,000 |
| Don't eat red | 0.5 million gold coins | 47,000 gold coins | +21,000 |
5. Solution suggestions
1. Manually set the red medicine usage threshold (55%-60% health volume recommended)
2. Enable BOSS battle special supply mode
3. Use the item CD monitoring plug-in to assist in judgment.
Under current technical conditions, there are still bottlenecks in a completely intelligent blood replenishment strategy. With the application of machine learning technology, the next generation of hacks is expected to find a better balance between anthropomorphism and security.
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