Title: Why did the runes change in LOL? ——In-depth analysis of Riot Games’ change logic and player feedback
introduction:
Recently, the rune system of "League of Legends" (LOL) has once again become the focus of heated discussion among players. Riot Games has made adjustments to runes in the latest version, sparking widespread discussion in the community. This article will comprehensively analyze the logic and impact of this change from the four dimensions of change background, specific content, player feedback and data analysis.
1. Change the background: Why adjust the rune system?
Riot Games officially mentioned in the developer log that the core goal of this change is to“Reduce the early snowball effect and increase game diversity”. The following are the three most discussed reasons for changes among players in the past 10 days:
reason | Official description | Player support (sampled) |
---|---|---|
Rune strength imbalance | Some runes (such as Conqueror) are too strong on certain heroes | 68% |
High threshold for new players | The old rune system was too complex for newbies | 52% |
Equipment system linkage | Adjust the numerical framework in line with the equipment changes in the new season | 45% |
2. Specific changes: data comparison
The following are the adjustment details of key runes in version 12.12 (data source: LOL Patch Notes):
Rune name | Old version effect | New version effect | Examples of Influence Heroes |
---|---|---|---|
conqueror | Stacks last 6 seconds | Stacks last 4 seconds | Riven, Sword Queen |
electrocution | Basic damage 50-220 | Basic damage 40-200 | Tribulation, Enchantress |
Bone Plating | Damage reduction 60-120 | Damage reduction 50-100 | Tank hero |
3. Player feedback: the focus of community discussion
According to discussion statistics in the past 10 days on Reddit, NGA and other forums, player opinions are mainly divided into three categories:
1.Supporters (42%): I think the changes can improve the current situation of "runes determine the lane", and I especially appreciate the adjustments made by Conqueror.
2.Opposition (35%): Some assassin players protested that the weakening of electrocution affected the burst rhythm.
3.Neutral (23%): It is recommended to add a compensation mechanism, such as rune adaptive attribute adjustment.
4. Developer response and future plans
Riot designer August responded on Twitter: “The goal of the rune changes is‘Make choices more meaningful’, rather than simply weakening. We will make compensatory enhancements to tank runes in version 12.13. ” Possible subsequent adjustments include:
Conclusion: The long-term impact of the changes
Judging from historical data, the rune system undergoes large-scale adjustments every two years on average. Although this change has caused controversy, it is generally in line with LOL's design philosophy of "lowering learning costs and maintaining strategic depth". Players can pay attention to the mid-term adjustments in version 13.1, which is expected to restructure the mage runes.
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